Ultimopolis
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Steven Aramini Danny Devine Jason Tagmire |
| Publisher | Button Shy |
| Players | 1-4 |
| Playtime | 15-15 mins |
| Suggested Age | 8 and up |
A 6-card combo pack that allows you to combine Sprawlopolis, Agropolis and Naturopolis. Unlike the original rules for the standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 3 scoring conditions. Then, a 4th card is drawn at random from the 6-card combo pack to reveal the 4th and final scoring condition. A separate card from this pack is used as the starting tile, displaying "blocks" from those terrains included in each game respectively. On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 2 to discard. In this way, all three game decks will run out at the same rate. End game occurs after the last 3 cards are drawn and played/discarded. Players score for the largest block group from each game, get -1 point for each road, and score/lose points according to the 4 scoring condition cards. —description from the publisher
