Toscana
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Niek Neuwahl |
| Publisher | Game Salute |
| Players | 2 |
| Playtime | 20 mins |
| Suggested Age | 10 and up |
| Honors |
Note: This game is in German.
Toscana has simple rules. Both players have 16 tiles (which are divided into 8 squares in a 2x4 grid). The squares show either red roofs or gray plazas. One set, used by the 'roof' player, has roofs on 6 of the 8 squares on each tile. The other set, used by the 'plaza' player, has plazas on 6 of the 8 squares on each tile. Each player shuffles their stack of tiles and places them FACE UP before them. (Thus you can see what your opponent's next tile will be.) The tiles will be placed onto a 17x17 board.
Players alternate placing tiles onto the board with a few placement restrictions:
1) The first tile must cover the center square of the board.
2) Later tiles must be placed so that at least one square of the player's color touches a square of the player's color on a previously placed tile.
The object is to form as large area of connected roofs or plazas as possible by the end of the game. Each tile you have in this connection scores one point. There are little 'tiddly wink' markers to aid in this counting process. Each player tallies the tiles in their largest connected group, and the player with the greatest total wins. The rules call for two games, with players alternating sides in the two games.
The only other feature of the game is the veto. Each player has the opportunity to 'veto' an opponent's tile ONCE per game. A chip is simply placed atop the tile atop your opponent's stack to indicate that you are 'vetoing' that tile. The tile is placed on the bottom of his stack and will likely never rise to the top during the game.
The game is VERY easy to learn and plays quickly... 20 to 30 minutes.
