Timebomb (French Edition)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
                      
                    
                  
                  Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
 
 
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
 
                        
                          Description
                          
                        
                      
                      Description
| Designer | 佐藤 雄介 (Yusuke Sato) | 
| Publisher | IELLO | 
| Players | 4-8 | 
| Playtime | 1-30 mins | 
| Suggested Age | 10 and up | 
Note: This game is in French. English rules can be found here.
Each player will be assigned a secret identity, Agent or Terrorist.
The game will unroll in a maximum of four rounds in which the agents want to defuse the bomb and the terrorists want it to explode.
Each player will be dealt wire cards, which he will see and then will shuffle. Starting with the first player, he will be choosing a secret card and play it. Each card will have an action. Players will follow this way doing actions to try and defuse or explode the bomb.
The game ends if all the success cards are revealed (agents win), the explosion card is revealed (terrorists win), or the 4th round ends without the bomb being defused (terrorists win).
 
            