Time Travel Entertainment, Inc.
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Alexander Bennett |
| Publisher | Button Shy |
| Players | 2-4 |
| Playtime | 15-30 mins |
| Suggested Age | 8 and up |
The year is 2754. The multimedia conglomerate Time Travel Entertainment Inc. uses propietary technology to deploy its patented actor-bots anywhere in time and space. With a complex goal and minimal programming, the hapless bots are turned loose for the audience's delight. Each installment of their unscripted adventures is broadcast to trillions of eager viewers hungry for scenes of heoric triumph and hilarious failure. In Time Travel Entertainment, Inc. players take on the roles of actor-bots. Choose the action from one of your CPUs for your next devious plan and share it with your fellow actors. If they do not approve you will need to rethink and try again, but once you have impressed them, use the die to find out if you plan succeeded. Beware - failing may damage your CPUs, removing them from the game. Achieve your goals or outlast the other actor-bots to win the game. —description from the publisher Before play begins, all players must agree together on what the premise of their robots' adventure in this game will be. To do this they must answer three simple questions: Where did they travel to? What year did they travel to? What are they trying to do? Each player will select a robot type and take all three CPU cards. Select a player to set the scene with a short narration and then play begins with the player to their left. On your turn, you will take exactly one action from your available CPU cards actions. Once you've chosen your action, explain to the group how you are going to use that action and the outcome you hope it will achieve. The player to your right will then decide if your proposed action is reasonable. If your action is denied, you must choose a different action or a different resolution. If your action is approved, rotate the card so that a new action is available and roll the die to see if it succeeds. Your odds of success are based upon which CPU your action is coming from. If your die roll was successful, you plan works. The player to your right narrates your success. If your action fails, they narrate exactly how you ended up failing. Then they narrate some consequences. If you fail, roll a six-sided die to see if your failure results in any damage, by losing a CPU of your choice. If a player loses their last CPU, they are dead and out of the game. Play continues until either you all accomplish your goal or everyone dies by losing all their CPUs.
