Storm Weavers
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Paweł Dziemski |
| Publisher | Other Worlds Gamebooks |
| Players | 1 |
| Playtime | 90-360 mins |
| Suggested Age | 10 and up |
Storm Weavers is a unique combination of a classic gamebook with an element of tactical combat taking place on the board.
As a dwarven warrior, you undertake a journey across the vast land of Midgard to find and rescue your friend. To achieve your goal you must overcome a sinister adversity. As you travel from location to location, you have to face strong orcs, clever goblins, bloodthirsty wolves, ice giants, all migthy gods, cowardly wizards, greedy merchants, bad people, good people ... can they stop you from reaching your goal?
Storm Weavers is a story driven game for one person. The player reads the situation in the book and chooses his action, which leads him to another section of the story. You roam the world drawing the map and exploring various locations. Sometimes your way will be bloodthirsty enemies. Then a confrontation begins, which is a tactical part of the game and is carried out on the board, with the participation of battle maps, minis, and dice.
The game mechanics is based on 2 six side dice. Facing difficult situation you will be asked to roll against one of your attributes. The result leads you to appropriate text section, but don't worry - the story gives you a lot of possibilities to increase your stats.
The combat is most often resolved on the one of nine battle maps. First Thymin moves and attacks. Then each of the enemies moves and attacks. The greater the difference between the attributes of the attacker and the defender, the greater the chance of hitting and the amount of damage. You can also use special combat actions, weapons, items or take advantage of the terrain.
Exploring the world you consistently develop your character, which helps you to win the battles, resolve quests and finally reach your goal.
—description from the designer
