Thick high quality cardboard tokens. Player boards are double-layered and have insert slots. Beautiful hand drawn maps over 4 boards -- which connect depending on size of scenario (art work in general is reminiscent of early 90s). 6 different factions with different strength/weakness. Basic game involves a heavy set of rules (due to amount of different units/spaces/interactions etc), that are quite straightforward once you get going. Advanced rules include magic/cards. Game can run for 2-6 players, but every scenario two teams so you can just control multiple factions if you want to strictly play 2 players.
If you were interested in turn based strategy, but the bland design of a lot of historical themed war games turned you off, this game hits those same notes and does it well.
Also for such a heavy game (literally as well), set up really is quite quick -- open scenario, place boards, grab your factions, and put the tokens on their starting spots (which doesn't require a ton of fiddly placements).
The board state allows for a variety of tactics and strategies and at the end of a scenario you'll have a bunch of "remember when you..." moments to discuss.