Rauf und Runter (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | |
| Publisher | Ravensburger Spieleverlag GmbH |
| Players | 2-4 |
| Playtime | 20-25 mins |
| Suggested Age | 5 and up |
Note: This game is in German. Using Google Document Translate together with the publisher's rules will reveal the game rules.
Rauf und Runter is a roll-and-move board game with a meerkat theme on two layers with a few twists.
The player's meerkat pawns are magnetic and move therefore simultaneously on the top and bottom side of the gaming board.
Players start in the corners and must move their meerkat to a specific location, randomly revealed, and back to a corner. Roll the die and move accordingly one to three spaces to your destination. Borders (hedges, walls) may not be crossed. Then it's the move of the next player.
Once reaching a corner, however, the board is immediately turned upside down and play commences on this side. Players that did not reached their target space get a random one-shot-bonus of either moving two extra spaces, crossing a border, or taking a second move. The first player to visit all locations, then reach a corner wins.
Be sure not to lift your meerkat from the board while moving as this will cause the corresponding figure to fall off.
