THE GAME MAP
The 22” x 17” inch game map represents the general area where the battle was fought around the small Polish village of Mollwitz. Each hex is about 180 yards across. The map is mostly white as there had been a heavy, late snow in April that year.
COUNTERS AND MARKERS
There are three general types of combat units: foot (infantry and grenadiers); mounted (cavalry and cuirassiers); and artillery. In addition, there are commander units.
HOW TO WIN
Frederick II and his army were caught behind enemy lines with a large Austrian force lying between him and the rest of his kingdom to the north with his supply and communication lines cut off. The Prussian player wins the game if at the end of the game any Mollwitz Town hex is occupied by Prussian ordered foot units. The Austrian player wins immediately if Frederick II is killed. The Austrian player wins if at the end of the game the Prussian player does not capture at least one Mollwitz hex and at least 6 ordered Austrian infantry units remain on the field. Either side wins if the other should rout. Anything else is a draw.
SEQUENCE OF PLAY
There are ten game turns. Each game turn consists of the following phases performed in the sequence shown:
A. Roll for Turn Initiative
Both players roll one six-sided die (1D6). The player who rolls the higher result is the First Player. In the event of a tie, roll again.
B. First Player Phases
a. Ranged Artillery Fire
b. Movement
c. Combat
d. Rally
C. Repeat Above Phases for the Second Player
D. Both Sides Check for Rout; Advance Turn Marker
