Mermaid Beach
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Emily Ehlers |
Publisher | Gamewright |
Players | 2-5 |
Playtime | 15 mins |
Suggested Age | 6 and up |
Mermaid Beach, a card game created by an eight-year-old, plays somewhat like a take-that version of Go Fish. Each player starts the game with a hand of beach cards: these cards include four copies each of items like beach balls, sunglasses, umbrellas, and so on; a dozen mermaids/mermen; and seaweed, sneaker waves and a single sea monster. A deck of shell cards – with cards worth 1-4 points and starfish action cards – is shuffled and placed on the table.
On a turn, a player can discard a mermaid/merman or matching pair of items to take the top shell card, discard a mean mermaid to steal another player's shell card, ask another player for an item card (a la Go Fish, drawing a card if you come up empty and scoring if you hit), play a sneaker wave to remove one opponent's shell card from play, or play seaweed to force someone to draw a beach card. If someone collects a shell card that is worth points, that player places the card on the table; if the shell card features a starfish, every player passes one beach card left or right as instructed.
The game ends when a player has no cards left in hand or has only the sea monster in hand. In the latter case, this player must discard all of the highest-value shell cards that she has collected. The player with the most shell points wins.