Littoral Commander: The Indo-Pacific
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Publisher | The Dietz Foundation |
Players | 2-6 |
Playtime | 60-240 mins |
Suggested Age | 14 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about current and future potential military conflict in the Indo-Pacific region, a hybrid of standard wargames and card-driven games as players spend action points during their turn to activate cards or move units on the game board.
Action points activate stacks (formations) or single units. Ground units have ground and anti-air capabilities, naval units have missile and anti-air capabilities, while air units have strike and anti-air capabilities. LC also features logistics units which are critical for supply since modern forces will run out of ammunition quickly on a battlefield.
In addition to the 'usual' means of battlefield victory, the game also requires players to pay attention to an Influence track which monitors public opinion and can lead to extra resources from home or allied nations. Influence fluctuates through the play of cards/outside events, but also from where combat takes place--fight in urban areas where there will be civilian casualties, and your influence will decrease.
The game comes with standard scenarios but also has a 'living community' which regularly creates other scenarios and situations to play out as well.
—description from the publisher