Krakel Orakel (German Import)
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Die 7 Bazis |
Publisher | frechverlag |
Players | 2-8 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Note: This game is in German. For a preview, English rule can be found here.
Krakel Orakel is a co-operative drawing game for people who can't draw. Each player gets a a dry-erase pen and a board that has many random lines on it. At the start of each round, each player gets a card with a word on it and has to draw it on their board — but by drawing only on the lines. In effect, they have to find the image in the lines.
When everyone is done, as many cards as there are players are shuffled in with the cards originally dealt. These cards are spread openly on the table, then each player in turn picks a card with a word they think nobody drew on their board. Once everyone has had a turn, only the words that were originally dealt should remain on the table, so any face-up card that was not drawn by anyone is a mistake. After four rounds, the group wins if they have made fewer mistakes than there are players.
The cards feature words of two difficulty levels, and the group decides together which level to play.