Kingsburg: To Forge a Realm
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Andrea Chiarvesio Luca Iennaco |
Publisher | Fantasy Flight Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Honors | |
Expands | Kingsburg |
Note: This is not a standalone product and you'll need the base game Kinsburg to play.
The expansion is composed by five "modules". One or more modules can be added to the game in order to customize it to your liking (or to have a slightly different challenge each time).
They are:
- two extra rows of buildings
- seven "alternative rows" of buildings (each replacing one of the seven standard ones; each player gets two of these during setup and thus has a slightly different board than the others to manage)
- more than twenty Characters (each one with a special ability; every player gets one of them and enjoys his/her special power for the whole game)
- more than twenty Events (they are shuffled and one is revealed at the start of each year, producing a special effect for that year only, which may be helpful, neutral or detrimental, but it's always applied to all players)
- an alternative (deterministic) way to handle wintry reinforcements (rather than the die, each player gets six tokens numbered 0, 1, 1, 2, 3 and 4 during setup; at the beginning of each Winter you use and discard a token to get that many extra soldiers from the King).