Hostage Negotiator: Abductor Pack 8
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Mike Martins |
| Publisher | Van Ryder Games |
| Players | 1 |
| Playtime | 20 mins |
| Suggested Age | 15 and up |
| Expansion For |
Hostage Negotiator Hostage Negotiator: Crime Wave |
| Expansion | Hostage Negotiator: Demand Pack #2 |
Hostage Negotiator: Abductor Pack 8 is a 16-card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he's going through withdrawal pains in the form of excruciating migraines he's angrier than he's ever been before.
In this challenging new expansion pack for Hostage Negotiator, you must deal with Sammy's blinding headaches while trying to save hostages. If you can't reduce Sammy's pain to a manageable level he may snap... and then it will be too late to save anyone.
