Helvetia Cup
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Frank Crittin Grégoire Largey |
Publisher | Asmodee |
Players | 2 |
Playtime | 45 mins |
Suggested Age | 6 and up |
Helvetia was created not only from diplomatic relations, but also out of war. There is no longer bloodshed amongst the people of Helvetia, though, as they now prefer to express their rivalry another way. They do it by way of a new sport: the Helvetia Cup.
HELVETIA Cup is a game of simulation football that blends tactical skill, strategy and luck and is set in a fantasy world, with each player acting as a coach in epic games and titanic championships. HELVETIA Cup has both a family version and a geek version.
Short rules description
- In Helvetia Cup two fantasy teams compete against each other
- You play the coach of a soccer team composed of 9 players. For each game you choose 1 goalkeeper, 4 players and 2 substitutes.
- Each player is defined by its abilities, as for example dribble, shoot, tackling, pressure, clearance
- Each turn you can move all your players. One hexagon movement is free, if you want to move more you need to spend boost. If a player has no more boost then all its abilities are divided by two.
- After the movement, if the defender has a player in the same hex as the ball, he could try some actions; For example, to steal the ball or tackle. If the offense still has the ball, he can try to shoot or pass.