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Game Salute  |  SKU: 100750

Goblins Drool, Fairies Rule! (Second Edition)

$14.95 CAD
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Description

Designer David Luis Sanhueza
Publisher Game Salute
Players 1-4
Playtime 15 mins
Suggested Age 7 and up


For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think...

Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.

Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.

Customer Reviews

Based on 1 review
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Paul Bissett
A charming game to encourage basic reading skill

A light rhyming trick-taking game with cheery and wonderful artwork. My nephew, who is "learning disadvantaged," was visiting this weekend. He's in his teens, but reads (painfully) at a 1st or 2nd grade level, and is reluctant to read anything because of his difficulties. We played Goblins Drool, Faeries Rule and my nephew really enjoyed it! I saw him actively wanting to read the silly goblin and faerie names on each card to rhyme these with those in the middle of the table. This was rewarding for me, as his uncle, to see and I gifted my nephew the game when he went home.