For The Win
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Michael Eskue |
Publisher | Tasty Minstrel Games |
Players | 2 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Note: This game Includes 3-4 Players Expansion
Overview
For The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of one's tiles, including at least one of each type, together (sides and corners count). Additionally, all five (or more) tiles must be face-up, or unactivated. The game ends immediately when a player achieves this goal. Each character type has a specific ability to help you toward the objective.
Gameplay
Players take turns using either 1 or 2 actions within 5 action rounds. Once one player's actions are consumed for a round, the other player(s) get to use any of their remaining 5 actions at once. Judicious action management is key; if one budgets one's actions wisely, one can play several actions in a row for game-winning combinations. The available actions are as follows:
- Add a tile to the Grid
- Move one of one's tiles
- Refresh or flip a tile face up
- Shove a tile or column/row of tiles
- Activate an ability (the chosen tile turns face down; see below)
Characters & abilities
- Alien — The Alien uses her tractor beam to pull any tile in the Grid to a space that is adjacent to her.
- Monkey — The mischievous Monkey uses a banana peel to flip over all of the tiles it is touching.
- Ninja — The sneaky Ninja can move from his current spot to any other unoccupied space in the Grid.
- Pirate — The Pirate uses his trusty cannon to blast an adjacent tile to any unoccupied space in the Grid.
- Zombie — The Zombie can infect any adjacent tile. The infected tile is removed from the Grid and replaced with a Zombie tile that has not yet been added to the Grid. If all of the Zombie tiles have already been added to the Grid, the Zombie may choose one adjacent tile and deactivate it (that is, flip it face down).