FlipOut
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Daniel Weaver |
Publisher | Gamewright |
Players | 2-5 |
Playtime | 15 mins |
Suggested Age | 8 and up |
In FlipOut – originally published as Patchwork – players trade colorful, two-sided cards between wood racks to create sets or steal them from each other. Each player starts the game by drawing cards from the deck and filling their racks, with the hidden side of a card being seen only by its owner. On a turn, a player takes two actions from six possible actions, repeating actions, if desired:
- Flip any card in a rack so the front is now the back.
- Switch the position of two cards in any player's rack.
- Swap one card between your rack and an opponent's, keeping the cards facing the same way at all times.
- Swap two adjacent same-colored cards as above.
- Score a set of 4-6 adjacent same-colored cards on your rack; place the cards in a scoring pile of your own, then refill your rack to six cards.
- Score a set of 4-6 adjacent same-colored cards on an opponent's rack, giving that player one of the cards to score. That player then refills her rack.
The game ends when a player can't refill her rack. The player who collected the most cards wins.