Description
Designer |
Matt Hyra Ben Stoll |
Publisher | Cryptozoic Entertainment |
Players | 2-5 |
Playtime | 45 mins |
Suggested Age | 15 and up |
Expansion |
DC Comics Deck-Building Game: Crisis Expansion Pack 2
DC Comics Deck-Building Game: Crisis Expansion Pack 3
DC Comics Deck-Building Game: Crossover Pack 1 – Justice Society of America
DC Comics Deck-Building Game: Crossover Pack 2 – Arrow DC Comics Deck-Building Game: Crossover Pack 3 – Legion of Super-Heroes DC Comics Deck-Building Game: Crossover Pack 4 – Watchmen DC Comics Deck-Building Game: Crossover Pack 5 – The Rogues DC Comics Deck-Building Game: Crossover Pack 6 – Birds of Prey |
Accessories | The Broken Token - Crypto Deck-Building Organizer |
Additional Info |
125678/dc-comics-deck-building-game
http://boardgamegeek.com/forum/1251884/dc-comics-deck-building-game/reviews
|
Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!
To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations. To defeat villains, you'll need to have power – but when a super-villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protect yourself from harm.
Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)!
Payment & Security
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
Feb 17, 2020
Sep 13, 2019
Simple to start playing, gets more complex as the game goes on. Have taught a 10...view more-year old and adults who all picked it up just by going last in the turn cycle. As cards come out, the game gets complicated, but makes a good learning curve.
The expansions can generally be mixed right into the main sets. This set mixes best with JSA, New Gods, and Legion of Super-heroes and they can mostly be left in all time time. Watchmen works great, but is a separate play style so don't leave the cards in for regular games.
The Crisis sets are co-op play so I have built two decks and tailored them quite a bit. Competitive is focused on a victory points system, co-op ignores that system entirely and if aimed at specific goals. Some cards would be worthless in the other deck.
At four players, the game can take quite a long time (90+ minutes). I would suggest cutting back the number of super villains even more than the instructions note. view less