Fifty
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Syou (しょう) |
| Publisher | IELLO |
| Players | 3-6 |
| Playtime | 10 mins |
| Suggested Age | 13 and up |
In Fifty, revisit bingo for epic games! Choose your numbers and start counting: from 1 to 50. The longer you count down, the more points you'll score. But beware, because as soon as you announce your opponent's number, he'll take over... and the counting! So think carefully about your numbers to trap your opponents, and make the longest series to win the game!
Take a grid, and judiciously choose your 5 numbers, between 1 and 49. The first player then starts counting, starting from 1, until he or she announces a number that has been chosen by another player. This player then calls out “I've got it”, and takes his hand to continue counting. As soon as the count reaches the number chosen by another player, he in turn takes his hand and continues the count.
The advantage of taking the hand is that for every number you announce while holding the hand, you score 1 point, shown by the progression on your score sheet. But be careful: if two or more players have chosen the same number, they don't take the hand! The player who had the hand retains it and continues counting. The game continues until the last number in the grid has been called.
The game is played in 4 successive rounds, at the end of which you accumulate your score from each round. The highest score wins. But there's an even quicker (and more spectacular!) way to win. In each round, if you manage to achieve a consistent point total (defined by the number of players), you win a crown. The second crown is an immediate victory!
Want even more fun? Then activate the Dangers variant, which lets you experience a more tactical game with modified scoring.
