Description
Designers |
Bill Eberle Jack Kittredge Bill Norton Peter Olotka Kevin Wilson |
Publisher | Fantasy Flight Games |
Players | 3-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors | |
Expansions | |
Reimplemented By | Game of Thrones: The Iron Throne |
Accessories |
The Broken Token - Cosmic Organizer |
Additional Info |
39463/cosmic-encounter
http://boardgamegeek.com/forum/4845/cosmic-encounter/reviews
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Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy.
Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock. This classic game of alien politics returns from the warp once more.
In Cosmic Encounter, each player is the leader of an alien race. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. The offense draws from the destiny deck which contains colors, wilds and specials. He or she then takes the hyperspace gate and points at one planet in the system indicated by the drawn destiny card. The offense vs. the defenses ships are in the encounter and both sides are able to invite allies, play an encounter card as well as special cards to try and tip the encounter in their favor.
The object of the game is to establish colonies in other players' planetary systems. Players take turns trying to establish colonies. The winner(s) are the first player(s) to have five colonies on any planets outside his or her home system. A player does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. These colonies may all be in one system or scattered over multiple systems. The players must use force, cunning, and diplomacy to ensure their victory.
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Sep 8, 2020
Dec 26, 2019
Dec 14, 2019
Nov 16, 2019
The variability is staggering. Each game you will use 4-8 aliens, the base game has 50. With all expansions, I h...view moreave about 150 aliens. There is no chance I will get to play with each alien.
Simple mechanisms, complex and nuanced gameplay with experienced players
Sweet spot, I've found, is 5 players
Excellent component quality
So very many modules, adding to the variability
Expansions are great, but not necessary
Cons: The alien abilities, especially on the expansion aliens, are often written in a confusing way. People have written corrections, but I don't want to stick labels to all my alien cards
Some aliens are just not any fun, and I have taken them out of my copy.
Teaching new people can be a bit of a bear, it's a tough game to wrap your head around. Mechanics are simple, but figuring out how to play effectively is difficult. I've considered trading the game away because I became sick of teaching it. I have changed my mind on that, but for a while there, it was a near thing.
How does it play with 2: Terrible! Impossible even.
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