Copié Collé
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Jérôme Boullonnois |
| Publisher | Asyncron Games |
| Players | 3-6 |
| Playtime | 20 mins |
| Suggested Age | 8 and up |
Note: This game has multi-language on the box. We're not sure if it has English instruction inside on not.
In the pocket game Copié Collé (Copy & Paste), players are young students back in school, each holding a small chalkboard (i.e., card) numbered 1-6, with any cards not held by players lying on the table.
On a turn, the active player rolls the die, then tries to identify who holds this card – copying from his neighbor in order to answer the teacher's question, to put it in thematic terms. This player can deny she's holding the right card, of course, but eventually you must turn over a card (including the one you hold, naturally). Find the wrong card, and the teacher hands you a bean as punishment; if someone tries to falsely misdirect you, she might end up holding the bean.
Teacher actions force players to swap cards or race to identify who holds what. In the end, the player stuck swallowing the fewest beans wins the game.
