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Button Shy - Converge: Emissaries of Tomorrow

$16.95 CAD
Shipping calculated at checkout.

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We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • Peter C. Hayward Designer
  • 2 PlayersBest: 2
  • 30 min Play time
  • 8 and up Age
  • ★ 8.1/ 10 BGG rating
Game data from BoardGameGeek (opens in a new tab)


The suns of Malvios are dying. Across the planet, survivors race to glean what hope for the future they can find in the failing light. Inventive Engineers, dispassionate Augurs, and hard-working Agrarians converge to find the best path forward – and the team they’ll need to follow it.

Converge: Emissaries of Tomorrow includes the inventive Engineers, dispassionate Augurs, and hard-working Agrarians.

Engineers seek to Innovate, using their formidable technical skills to both draw cards and gain control of the artifact. Augurs Portend the future using trillions of data points fed into complicated algorithms, giving them the knowledge needed to subtly guide Malvios’ current goals. Agrarians harvest and Sow, taking previously discarded cards as part of their preparations.


The story and gameplay of Converge spans across several sets. Each one comes in their own wallet and includes 3 unique 6-card skillsets. All sets can be played individually as standalone games, or players can combine any 3 skillsets from multiple sets to create a new combination.


In Converge, players are competing to build the best team that meets the current goals, though goals and teams can shift with each play. So can control of the powerful artifact which gives an advantage to those who possess it.

Each round, players take turns to play a single card from their hand.

Every card has 2 parts: a character with a skillset, rank and special ability, and a goal, each of which has a star value for fulfilling its requirement. These goals apply to both players while the card is in the central area, with fulfilled goals remaining in play.

Cards can be discarded for their special ability, played to the player’s team to fulfill goals using its suit and value, or as a new shared goal.

At the end of the round, players count their current star value. The player with the most stars gains control of the artifact. If they already had control of the artifact, they win! If no player can secure victory by the time all cards have been played, then the player who holds the artifact is the winner.

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More by Peter C. Hayward

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