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Brotherwise Games  |  SKU: BGM0001

Boss Monster: Master of the Dungeon

$22.95 CAD
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Description

Designers Johnny O'Neal
Chris O'Neal 
Christopher O'Neal
Publisher Brotherwise Games
Players 2-4
Playtime 30 mins
Suggested Age 13 and up
Honors 2014 Origins Awards Best Traditional Card Game Nominee
Expansions Boss Monster: Tools of Hero-Kind
Boss Monster: Crash Landing
Boss Monster: Paper & Pixels

Boss Monster: Implements of Destruction
Boss Monster: Vault of Villains

Integrates With Boss Monster 2: The Next Level
Boss Monster: Rise of the Minibosses


Inspired by a love of classic video games, Boss Monster is a "dungeon-building" card game that pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon.

The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated. But a player can also lose if his Boss takes five Wounds from Heroes who survive his dungeon.

Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes.

Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed). This means that every "build phase" is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.

As a standalone card game with 150 cards, Boss Monster contains everything that 2-4 players need to play.

Customer Reviews

Based on 4 reviews
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Mitchell Pedicelli
Fun but unbalanced

This is a nice game that I enjoy but it has some problems. Basically whoever if anyone is ever about to win everyone will use up their spells to stop them, which means that usually the person who plays the best will not usually win. Also the cards are unbalanced, and since your card draw is random you will typically get either a good hand or a bad hand which will determine how well you will do (for the most part). It is still fun but not much of a strategy game.

A
Amanda Baker
Very fun, but can be hard to teach

I've played this game mainly with 2 players, and it's a lot of fun! Can be hard to teach new players due to all the intricacies, and the size of the text on the cards can be a little small for some people (my mom couldn't play because she found it too hard to read her cards to follow along). Prefer this base game to the expansion version.

M
Matthieu Cox
Fun game

Boss monster plays well with two players. Maybe a little too luck based for my taste.

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Phil Campeau
Just barely a game

This game had so much potential, but the execution is pretty awful.

There is very little interaction between players. You build your own dungeon. The heroes come to town, you figure out which hero goes where, and then it's either "yup, beat him" or "nope, got hurt".

There isn't really that much difference between the rooms, or the heroes. They could have done something really interesting by giving rooms drastically different abilities, and heroes different skills that would tally scores rather than just win/lose the fight.

The game is called Boss Monster, you take on the role of a Boss Monster, so then why is the boss monster essentially irrelevant? Why am I relying entirely on the dungeon to kill the hero? If the hero makes it through the dungeon, I lose the fight? Isn't beating the Boss Monster supposed to be the hardest part of the dungeon?!

I played this game both in two-player and four-player, and was left with the same feeling both times. It felt like we were playing it wrong, like we were missing important details. But after going over the instructions, we were doing everything right.

The game seems to drag on at times, without much really happening, and then all of a sudden, someone wins. There's no sense of victory, because the winner in both games we played just won suddenly, without anyone feeling any anticipation of the game coming to a close.