Shield Wall: Hastings 1066
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Michael W. Kennedy |
| Publisher | White Dog Games |
| Players | 1-2 |
| Playtime | 120 mins |
Shield Wall is a low complexity wargame on the Battle of Hastings. The game uses traditional hex-and-counter mechanics to simulate the combat and emphasizes the ineffectual assault of Norman archers, the combination of Norman foot and cavalry units, and the defensive strength of the Saxon shield wall. The game also highlights the difficulty that the Saxon leaders keeping the shield wall intact. Saxon Units may involuntarily pursuit the Normans down the hill and lose their high-ground advantage after successfully causing the Norman units to route.
The game features rules for demoralizing of the armies, rallying the troops, and Saxon reinforcements. Also included are optional rules for army fatigue which increases the difficulty for both players.
The Saxon Player wins by holding the hill or eliminating the Norman king, William. The Norman player wins by taking the hill or killing the Saxon king, Harold. Either player can win by eliminating all units.
The game features about 147 counters and a 22x17 inch gameboard.
