I've introduced this game to a few groups, and while it takes some time for all players to understand, once they do, it's a lot of fun. What I dislike about the game is how few lives you have (2) in relation to the randomness of the game. It's easy for a clueless player to eliminate someone who wasn't a threat at all and let the lead person win easily without resistance if they don't understand the tactics. It's fun, but the thrill is gone after a couple of nights.
The coins are beautiful. Hefty, and well detailed. They are the perfect addition to 7 Wonders Duel and we are also using them instead of the cardboard points tokens in Everdell. The icons work well for that game as well.
Excellent protection for your cards !
Great iteration of Captain Sonar to a family-weight game that can be played beyond the convention floor. Looks great, easy to teach, tons of fun cat & mouse play. It is tricky to come back if you’re hit first but games are short enough it’s not too much of a problem. We’ll get good mileage out of this one (especially borrowing the real-time rules from the “Family” edition)