Great store, fast shipping! Will definitely shop here again!
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Designer | Joseph Fatula |
Publisher | The Lumenaris Group, Inc. |
Players | 1-5 |
Playtime | 60-180 mins |
Suggested Age | 15 and up |
Expansions |
Leaving Earth: Mercury Leaving Earth: Outer Planets Leaving Earth: Stations |
Additional Info |
173064/leaving-earth
https://boardgamegeek.com/forum/1609989/leaving-earth/reviews
|
Note: Mercury expansion included in the box
The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon.
Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective—but do not spend too long preparing, or another nation might reach its goal before you.
On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend rockets to maneuver from one location to another.
Be sure to check the FAQ at http://boardgamegeek.com/thread/1465637/faq-frequently-asked-questions
The theme really comes through in this production. Love it but, be warned lots of math. Fun math but still math lol.
Very well made game that really makes you feel the delicate context of the space race. Though all the calculations can potentially fry your brain!
Did you enjoy high school physics? Are your heroes John Glenn and Neil deGrasse Tyson? Did you want to be an engineer and work for NASA?If yes, then this is the game for you.While you dont have to have a degree in engineering or use calculus to play this game, it will help a lot if youre a numbers person and not afraid of cumulative rows of multiplication.With that out of the way, the game is not as dry as dry as solving algebra. Theres the math, but theres also strategy, planning for failure, and a bit of exploration thrown in.Aesthetically, its also very well done with a throw back to the late 50s-early 60s.Ideally, Id want there to be more exploration possibilities on the various worlds, meaning more cards to pick from for each of the main locations. Although the expansion Outer Planets adds more locations, Id love to see a later expansion with more stuff to find and bring back from the near locations. (I have not bought Outer Planets yet so I dont know what those cards will reveal.) And then perhaps expansions to explore and mine passing meteorites and so onYOU WONT LOVE THIS GAME IF: math and real science bore you you like player confrontation in your games you want to shoot or destroy an enemy you prefer light thinking gamesYOU MIGHT LOVE THIS GAME IF: you love mathematical and technical problems you enjoy strategizing several steps ahead you love rocket science you enjoy realism in your games
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Perfect - Exactly what I was looking for.
Great store, fast shipping! Will definitely shop here again!