Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions
Number of Players: 1-4
Playing Time: 45-90 Minutes
As realms recover from the Great Plague, trade resumes, universities are founded, and merchant houses flourish. Can you build the most prosperous realm while contending with fate?
Trade expands Dice Realms, adding a new die type, 9 more die faces, 5 lines of related die faces, and 8 events that modify the Fate Die, representing the tumultuous late Medieval world. New
cooperative and solo play options, as well as recommended setups, are also provided.
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Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions