The Little Witches and the Mysterious House
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | |
| Publisher | Japon Brand |
| Players | 2-5 |
| Playtime | 75 mins |
| Suggested Age | 9 and up |
Note: The game is in Japanese. English rules can be found here.
小さな魔女とふしぎなお家, or The Little Witches and the Mysterious House uses a string to connect the witch to its spiritus. The white outlines of the spaces on the game board show circles, triangles, and squares; each of those shapes has three colors inside it. To complete a magical circle, the teacher tries to place exactly six footprints on the six identical shapes that have a particular color. The teacher cannot place a footprint where a student is standing. Students may move (only one end of the string), pick up ingredients, or flip footprints. Teachers are trying to complete circles. Students are trying to earn group points by disrupting the teacher's plans.
