Smitten 2
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Ryan S. Davis Jamey Stegmaier |
| Publisher | Stonemaier Games |
| Players | 1-2 |
| Playtime | 5-10 mins |
| Suggested Age | 14 and up |
Smitten 2 is a cooperative micro-game for 1-2 players. The 9 new cards in this standalone sequel are designed by Ryan S. Davis. In Smitten 2, players work cooperatively with limited information/communication to complete two identical 3×3 grids of cards, each inspired by Stonemaier games released since the original Smitten and illustrated by The Mico. There are multiple difficulty levels and separate modes for solo and 2-player games.
Smitten's core design was inspired by comic book cards from Jamey’s youth, specifically a set where various cards formed a cohesive 9-card panorama image. In trying to complete two of these images in Smitten, there is no set turn order; rather, players indicate a preference to play or not play a card. The played card has instructions for the other player to place a card, which they must do or the game instantly ends.
—description from the publisher
