Fisheries of Gloucester (Kickstarter Edition)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Steve Finn |
| Publisher | Dr. Finn's Games |
| Players | 2 |
| Playtime | 30-45 mins |
| Suggested Age | 14 and up |
Premium: base game + a small promo pack + an "Express" version of the game
The fisheries of Gloucester lay at the heart of the 19th century New England fishing industry. The city's ports are filled with rugged individuals prepared for the difficult tasks ahead. Gather the crew, board the schooners, cast your nets, and catch loads of fish as you sail toward victory.
The two-player game Fisheries of Gloucester lasts six "days" (rounds). On each day, players have a designated number of hours to spend to perform various actions, such as charting the course, sailing your boats, and catching fish. Each player has a fleet of three boats that can be advanced by first "charting a course" (laying down an ocean tile, which have various polynomial shapes). With courses set, players can move their boats along the course, racing against other boats to find the prime fishing spots.
Players earn points by catching different varieties of fish and by finishing the game on one of the islands in the ocean.
-description from designer
