Ultimatch
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Justin De Witt Anne-Marie De Witt |
| Publisher | Fireside Games |
| Players | 1-5 |
| Playtime | 20 mins |
| Suggested Age | 10 and up |
Cooperate to match cards and make your way up the pyramid as a team in this exciting, colorful, addictive game. Make clever matches by number or color. Will you use 1 card or 2? Addition or subtraction? Mix colors (yellow + blue = green)? Will you risk a card now or save it for later? Can you guess what card the other player needs? Make a perfect match of both number and color to feel the thrill and gain the rewards of an Ultimatch!
Ultimatch includes both public and private cards and requires the kind of clever decision making about when to use cards that seasoned card players enjoy. Silently trading 1 card facedown with 1 other player keeps all players engaged throughout, introduces a push-your-luck element, and calls on players to read each other. Will you risk trading a card with another player? If so, who is likely to know what you need? Is your card better to keep for later use? The thinking goes quickly as do the turns. Every match is a mini-win, and win or lose, players keep coming back for more.
—description from the publisher
