The Good, the Bad and the Goat (Brazil Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Sérgio Halaban |
| Publisher | Grok Games |
| Players | 2-5 |
| Playtime | 30-45 mins |
| Suggested Age | 12 and up |
Note: This game is in Portuguese. The game is language independent. English rules can be found here.
In The Good, The Bad and the Goat, players assume the roles of various Old West characters, striving for wealth, control, and dominance in a frontier town.
Throughout the game's three rounds, players engage in a dynamic exchange of Character Cards. As the dealer rotates among players, each turn involves checking four cards and offering one face-down to another player. The dealer must declare which character is being offered but may lie about this. The recipient then faces the choice to accept or decline the card. If accepted, they gain control of the character; if declined, the dealer gains control of the character. In either case, the player on the left becomes the new dealer. Characters grant players with coins or valuable belongings, but some, like the Sheriff and the Gunslinger, bring trouble or arrest. And, of course, no one wants to get the Goat because it's worthless.
Following three rounds (or four in two-player games), the game concludes. The player with the highest total of money in coins and Belonging Tokens is the winner.
—description from the publisher
