Harry Potter: Unmask The Death Eaters
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Publisher | The Op |
| Players | 4-8 |
| Playtime | 60-90 mins |
| Suggested Age | 11 and up |
In this team hidden identity game, you will play as a member of the magical community in the Order of the Phoenix during the second Wizarding War. You know everyone should be loyal to stopping He-Who-Must-Not-Be-Named and his followers, but are they? As you complete Encounters, you may need to battle some of the dark creatures that Lord Voldemort has recruited to aid him in the war including giants, dementors, and inferi. In the end, you must determine the Loyalty of those around you. Who among you is pretending to be a member of the Order but is actually a Death Eater spying for Lord Voldemort? Submit their names to the Wizengamot for questioning to win… Unless you are actually a Death Eater who must do whatever it takes to avoid going to Azkaban.
On the active player's turn, they will reveal an Encounter Card, Gather their Group, and Defeat Monsters as they try to determine the allegiance of those around them.
The game ends as soon as the last token space for The Second Wizarding War is filled on the game board, or the Snake reaches the end of the threat track the game proceeds to determine the loyalty of those around you.
-description from publisher
