At the Helm (No Clam Shell Packaging)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Ted Heidersdorf |
| Publisher | Button Shy |
| Players | 1 |
| Playtime | 15 mins |
| Suggested Age | 12 and up |
The sea is a dangerous place. Whether it’s storms or sea serpents, you’re putting your life on the line each time you set sail. Boldly face the challenges of the open ocean as you steer your ship into uncharted waters.
At the Helm is a heavy nautical theme game inspired by the old captain's ship logs. Often in these ship logs you'd see drawings and we used that as inspiration. It's solo and it's a deckbuilder.
Over a series of turns, build a deck and use it to complete the three selected challenges before you run out of time or health. Turns proceed as follows:
1. Choose 1 or 2 cards from your hand. For each chosen card, either resolve its ability and place it in the discard pile, or discard it (ignoring its ability).
2. Resolve the effects of incomplete challenges.
3. Draw cards form the deck until you have 3 cards in hand. Take 1 damage for each broken heart.
If the market and deck both run out of cards and you need to draw a card, or your health reaches the skull and bones, you lose the game.
Otherwise, when you complete the win conditions of the selected challenges, you win the game!
—description from the publisher
A 15 minute game in which you captain your sailboat through various challenges of the open ocean.
—description from the designer
