I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Designers |
Johnny O'Neal Chris O'Neal Christopher O'Neal |
Publisher | Brotherwise Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Honors | 2014 Origins Awards Best Traditional Card Game Nominee |
Expansions |
Boss Monster: Tools of Hero-Kind Boss Monster: Crash Landing Boss Monster: Paper & Pixels Boss Monster: Implements of Destruction |
Integrates With |
Boss Monster 2: The Next Level Boss Monster: Rise of the Minibosses |
Additional Info |
131835/boss-monster-master-of-the-dungeon
http://boardgamegeek.com/forum/1312485/boss-monster-master-of-the-dungeon/reviews
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Inspired by a love of classic video games, Boss Monster is a "dungeon-building" card game that pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon.
The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated. But a player can also lose if his Boss takes five Wounds from Heroes who survive his dungeon.
Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes.
Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed). This means that every "build phase" is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.
As a standalone card game with 150 cards, Boss Monster contains everything that 2-4 players need to play.This is a nice game that I enjoy but it has some problems. Basically whoever if anyone is ever about to win everyone will use up their spells to stop them, which means that usually the person who plays the best will not usually win. Also the cards are unbalanced, and since your card draw is random you will typically get either a good hand or a bad hand which will determine how well you will do (for the most part). It is still fun but not much of a strategy game.
I've played this game mainly with 2 players, and it's a lot of fun! Can be hard to teach new players due to all the intricacies, and the size of the text on the cards can be a little small for some people (my mom couldn't play because she found it too hard to read her cards to follow along). Prefer this base game to the expansion version.
Boss monster plays well with two players. Maybe a little too luck based for my taste.
This game had so much potential, but the execution is pretty awful.
There is very little interaction between players. You build your own dungeon. The heroes come to town, you figure out which hero goes where, and then it's either "yup, beat him" or "nope, got hurt".
There isn't really that much difference between the rooms, or the heroes. They could have done something really interesting by giving rooms drastically different abilities, and heroes different skills that would tally scores rather than just win/lose the fight.
The game is called Boss Monster, you take on the role of a Boss Monster, so then why is the boss monster essentially irrelevant? Why am I relying entirely on the dungeon to kill the hero? If the hero makes it through the dungeon, I lose the fight? Isn't beating the Boss Monster supposed to be the hardest part of the dungeon?!
I played this game both in two-player and four-player, and was left with the same feeling both times. It felt like we were playing it wrong, like we were missing important details. But after going over the instructions, we were doing everything right.
The game seems to drag on at times, without much really happening, and then all of a sudden, someone wins. There's no sense of victory, because the winner in both games we played just won suddenly, without anyone feeling any anticipation of the game coming to a close.
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I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.