Score Cards
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Mike Fitzgerald |
| Publisher | R&R Games |
| Players | 2-4 |
| Playtime | 20-30 mins |
| Suggested Age | 8 and up |
Score Cards is a two-player abstract "play-one-draw-one" card game with one simple goal: score! Each turn you’ll play a card from your hand, score it, then draw a new card to replace it. Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponent’s! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins! Rules are also included for a three-player "Captain" variant, as well as a four-player "Partnerships" game.
—description from the publisher
