The automas and the IMF intervention scenarios are really good
Designer | Justin De Witt |
Publisher | Fireside Games |
Players | 1-6 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expands | Castle Panic |
Additional Info |
204542/castle-panic-engines-war
https://boardgamegeek.com/boardgameexpansion/204542/castle-panic-engines-war/forums/63
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Description from the publisher:
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces!
Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
Castle Panic: Engines of War (Second Edition)
I played this combined with the Wizard Tower expansion and it makes the game soooo much more enjoyable. The engines of war adds some addtiional enemies, but it balances it well by enabling players to build up weapons and defenses. This is definitely a must have expansion for Castle Panic, and adds so more much more depth and enjoyment to the game. Worth every penny!
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The automas and the IMF intervention scenarios are really good