Unconscious Mind
Game details
- Designer Laskas, Jonny Pac, Yoma, Antonio Zax
- Players 1–4Best: 2, 3
- Play time 60–120min
- Age 12+
- BGG rating ★ 7.9/ 10
- BGG rank #306
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Delivery and Shipping
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Description
Description
| Designer |
Laskas Jonny Pac Yoma Antonio Zax |
| Publisher | Lucky Duck Games |
| Players | 1-4 |
| Playtime | 60-120 mins |
| Suggested Age | 12 and up |
| Expansion | Unconscious Mind: Nightmares |
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This groupโthe Wednesday Psychological Societyโmarked the beginning of the worldwide psychoanalytic movement.
As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freudโs most distinguished contemporary. To best accomplish this, youโll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, youโll likely need some coffeeโlots of coffee.
Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondelโs inkpot, activating a row or column of tile effects on your player board.
To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which youโll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cardsโunlocking their ongoing special abilities and end-game scoring opportunities.
Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.
โdescription from the publisher
