Far Away (Second Edition)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Alexander Jerabek |
| Publisher | Cherry Picked Games |
| Players | 2 |
| Playing Time | 90-150 mins |
| Suggested Age | 13 and up |
A two-player cooperative board game about discovery, survival, and the crushing loneliness of being the only two humans for lightyears.
Far Away is a sandbox for making worlds with scenarios and campaigns resting on top. The biomes, creatures, and landmarks of the world are generated as they are discovered by the explorers. Each mission also comes with Plot Cards which branch the story in different directions as events unfold. The players choose how to react to these variable elements, making each game unique.
A central theme in Far Away is loneliness. This is expressed in two ways: as a mechanical need in-game and by limiting player communication. Players may only speak freely if they are on the same hex. They use the opportunity to plot complex series of actions, or just check in and make sure everything is okay. Newer players can choose to place this limit only on game strategy, while advanced players can choose to stay completely silent when wandering afar.
—description from the publisher
