Fil Rouge: Shadow of the Tiger
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Tom Prothière Julien Prothière |
| Publisher | Lumberjacks Studio |
| Players | 2-4 |
| Playtime | 60-90 mins |
| Suggested Age | 10 and up |
Fil rouge is a range of cooperative and narrative games by Julien and Tom Prothière.
The Shadow of the Tiger is its first opus.
Shadow of the Tiger, a story about exile, and the scars it leaves over time.
Cooperate to reconstruct a visual story in 4 chapters from illustrated cards.
Fil Rouge creates a unique experience where each player lives and shares a story. In each chapter, participants must find the thread of the story and put the cards dealt back in order in the Frieze. Although the game is designed to be played only once, it offers a deeply enriching experience that remains etched in the memories. The four chapters can be played consecutively or in several times, live the story at your own pace.
Each chapter is divided into a certain number of cards, distributed among the players, except one which is placed in the Frieze. They will be able to communicate freely, without showing each other their cards, in order to find the thread of the story. The discussions will lead the players to reveal the cards and place them in the Frieze to reconstruct the story. The intention is to listen, talk about emotions, and experience sensitive exchanges through the game and the story it offers.
