Spellfinder
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Joe Pasini |
| Publisher | Paizo Publishing |
| Players | 3-7 |
| Playtime | 20-30 mins |
| Suggested Age | 10 and up |
In the silly, spell-slinging party game, Spellfinder, you and your friends are student wizards at a prestigious magical university, mashing up magic words to create problem-solving spells! With thousands of possible scenarios and countless spells, you’ll have a blast coming up with zany magical solutions to the perils that plague high fantasy townsfolk—from the mundane to the mystical—and you’ll never play the same game twice!
The game contains 100 problem cards with phrases on them. Each round, a different player draws two problem cards which are combined to create a problem statement that the other student wizards must attempt to solve. The other players draw into their hand from a deck of 255 scroll cards with word fragments on them. By combining two scroll cards, they create a spell intended to address the problem, perhaps in a silly or pun-ful way. Each player presents their solution dramatically and the problem-presenting player issues a decision, or the group could vote, giving out seals of approval (points) for each solution. Play continues until someone reaches a target number of points or a set number of rounds is complete, at which point the winner is declared.
—description from the publisher
