Love Conquers All
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Jeff Siadek |
| Publisher | Gorilla Games |
| Players | 1-5 |
| Playtime | 20-40 mins |
| Suggested Age | 8 and up |
Love Conquers All is a cooperative tile laying game that abstracts the challenges of relationships for 1 to 5 players.
The board represents a relationship. There is a deck of cards including challenges and love cards. Each challenge corresponds to a shape of tile and brings a rule with it (e.g. I must play the largest card in my hand). When you play a tile, you must follow that rule and keep following it until somebody plays a love tile touching your challenge and flips it so it no longer affects game play.
The theme of relationships is reflected in how the challenge cards affect play. "Sickness" and "Injury" prevent you from playing on the board edges. "Travel" requires you to play at the edge. The challenge cards aren't called "problems" because they just bring a difficulty to the situation. the "Children" card must be touched by all plays because anybody who knows somebody who becomes a new parent knows that until they get enough help (love) there will be a lot of focus on the kids.
Players win collectively if they can get through the deck without running out of legal places to place tiles.
—description from the designer
