Radiant
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Randal Marsh |
| Publisher | Tin Shoe Games |
| Players | 2-4 |
| Playtime | 30-60 mins |
| Suggested Age | 14 and up |
In the world of Perim there are four races: the Avis of the clouds, the Treefolk of the forest, the Stonedwellers of the mountains, and the Mariners of the sea. Each has evolved abilities needed to dominate its realm. But in every age, one is blessed. One is Radiant.
In Radiant, players draft an army of warriors and battle for control. Points are scored for melds, conquering regions, controlling majorities, and capturing opposing units. Players mount knights, activate assassins, and order their Radiant to spread their dominion.
At its core, Radiant is an area-control trick-taking game in which the winning suit, or race, is determined by a battle's location on a game board. The Radiant race is capable of competing in every region. At the beginning of each round, or age, players are dealt a hand of 8 to 10 cards, and then draft four additional cards which represent the units in their army. After melding card sets, players move a pawn on the game board to determine a battle's location. Players win battles to claim control over regions and for the right to choose the next battle's location.
Valuable temples and useful portals add excitement to the board. At the end of each age, the board is replenished with victory points waiting to be claimed, creating an asymmetrical board for the second and third ages.
Prove your power in the ages of the Radiant
