Rosetta: The Lost Language
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Jono Naito |
| Publisher | Story Machine Games |
| Players | 2-5 |
| Playing Time | 25 mins |
| Suggested Age | 8 and up |
Rosetta: The Lost Language is a co-operative judgement game for two or more players.
In the game, players take on the role of experts who try to understand the written language of the author, a player who represents a lost individual, community, or civilization. The author assigns meaning to an inscription that is written in a fictional script, and the experts must figure out what that meaning is. The experts choose a word as a guess, and the author translates it into the given script, informing their understanding of the writing system. This goes back and forth until the experts give a word that is translated into the original inscription. The number of guesses represents a score, with players seeking the lowest score possible.
