Flip Flash
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Naomi Tripi |
| Players | 1-4 |
| Playtime | 5 mins |
| Suggested Age | 5 and up |
Each player gets their own deck, and builds a down pile. Then they deal out four cards face-up next to it. As soon as everyone is ready, someone shouts "GO!" and all the players simultaneously begin starting number piles in the center of the table, and playing on each others number piles.
The number piles are not removed from the table for the duration of the round, and continue to grow and change very rapidly throughout the game. Players can play a card higher, or lower than whatever number is showing on the top of any given pile, but they do need to be sure to match the color of the pile. Also, players can place a wild card on any pile and announce a number, and a color, and then play a card higher or lower than the number they called, in the new color on that pile.
The speed and excitement build until someone who has played all of their down pile shouts "Flip Flash!" and everyone must stop. Next, the players gather and sort all of the cards that have been played in the center of the table and sort them, so that each player can count up how many cards they played. The score is figured by taking the number of cards that were played, and subtracting double the number of cards that were still in each players down pile.
WHAT MAKES FLIP FLASH DIFFERENT:
The ability to play up or down on the number piles, and the wild card twist, speed up the game by making sure that you rarely stay stuck for long! The number piles are never capped off, or removed from play during a round, and players flip through their hand-deck one card at a time. The three suits keeps things interesting, but limits confusion as well.
Flip Flash is different than Nay-Jay! in the number and design of the cards, and a rule change. Flip Flash includes 4 decks of 60 cards each.
