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Homegrown Designs

No Such Blood

$87.95 CAD

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Description

Publisher Homegrown Designs
Players 1-4
Playtime 90-120 mins
Suggested Age 14 and up


"No Such Blood"
combines two exciting battles into one package. The game concentrates on two key battles during the American Civil War:

Part 1: "Smash 'Em Up" covers the Battle of Belmont, Missouri on November 7th, 1861. A game in two acts. In Act I, Grant, supported by a flotilla of transports and timberclad gunboats, must capture a Confederate camp staked along the Mississippi's eastern shore. Act II begins with the Yankees ensconced in that same camp. But it has become a trap. A rebel force commanded by Leonidas "Bishop" Polk has ferried his army across the river and cuts the tether between the Yanks and their fleet. Grant has smashed his way into the box. Can he smash his way out as well?

Part 2: "I Fights Mit Sigel" focuses on the Battle of Market, Virginia on May 15th, 1864. U.S. General Franz Sigel's objective was simple: descend the Shenandoah Valley and punch through any Rebels in his way. From there, a hard left and a jump of the Luray Gap would land him square on Lee's flank. Only a scratch force of rebels, commanded by John Breckinridge, stemmed disaster. Defeat loomed sure, but the Rebs wielded a sword that Sigel could not parry: Cadets, youngsters in fact, from the Virginia Military Institute to lead the charge. Would their clan save the day?

Veterans of the "Huzzah!" system should reread the Series Rules (the Huzzah v4.0 Battle Manual) before jumping into the Introductory games. There are significant differences between versions 3 and 4.

—description from the publisher