—description from the publisher
No Such Blood
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Publisher | Homegrown Designs |
| Players | 1-4 |
| Playtime | 90-120 mins |
| Suggested Age | 14 and up |
"No Such Blood" combines two exciting battles into one package. The game concentrates on two key battles during the American Civil War:
Part 1: "Smash 'Em Up" covers the Battle of Belmont, Missouri on November 7th, 1861. A game in two acts. In Act I, Grant, supported by a flotilla of transports and timberclad gunboats, must capture a Confederate camp staked along the Mississippi's eastern shore. Act II begins with the Yankees ensconced in that same camp. But it has become a trap. A rebel force commanded by Leonidas "Bishop" Polk has ferried his army across the river and cuts the tether between the Yanks and their fleet. Grant has smashed his way into the box. Can he smash his way out as well?
Part 2: "I Fights Mit Sigel" focuses on the Battle of Market, Virginia on May 15th, 1864. U.S. General Franz Sigel's objective was simple: descend the Shenandoah Valley and punch through any Rebels in his way. From there, a hard left and a jump of the Luray Gap would land him square on Lee's flank. Only a scratch force of rebels, commanded by John Breckinridge, stemmed disaster. Defeat loomed sure, but the Rebs wielded a sword that Sigel could not parry: Cadets, youngsters in fact, from the Virginia Military Institute to lead the charge. Would their clan save the day?
Veterans of the "Huzzah!" system should reread the Series Rules (the Huzzah v4.0 Battle Manual) before jumping into the Introductory games. There are significant differences between versions 3 and 4.
