Itchy Feet: The Travel Game
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Malachi Ray Rempen Maxime Rioux |
| Publisher | Keen Bean Studio |
| Players | 2-6 |
| Playtime | 8-45 mins |
| Suggested Age | 7 and up |
Description from the publisher:
Itchy Feet: the Travel Game is a race. The goal is to be the first to "travel" to the country in the center of the table - but first each player must travel through their own country. Each country has three travel-related items required to travel there. Players need to gather these three items, and hold on to their passport, in order to travel - your hand is like your bag, and you've got to pack it right for your destination.
To get the items they need, players can choose to draw from the deck, "recycle" out of the discard pile, trade, or steal from each other.
The game also includes five "extensions" which players can choose to add to the deck to increase the depth and complexity of the game: Events which affect all players immediately, Special Items which allow special actions, Forbidden Items which prevent travel and are tricky to get rid of, Postcards which provide an alternate win scenario, and Characters which give each player a unique ability.
