Rival Restaurants (Deluxe Edition)
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designers |
Gary Alaka Rob Chew Jon Kang |
| Publisher | Gap Closer Games |
| Players | 2-6 |
| Playing Time | 45-60 mins |
| Suggested Age | 10 and up |
| Expansion | Rival Restaurants: Back for Seconds |
The Deluxe edition comes with:
- upgraded coins and tokens (from chipboard to acrylic) in addition to all funded components
- 6 KS exclusive Action Cards
- EXTRA Movement Wheels x2
- EXTRA Popularity Point Sliders x2
- EXTRA Upgrade Clips of each type x2
- EXTRA Cost Guides x2
This will allow you to play up to 8 players!
Rival Restaurants is the competitive restaurant owning game where food meets fun! Will you beef up your restaurant with maximum upgrades? Make saucy trades and focus on completing recipes? Or chop up the competition with game-changing action cards? The choice is yours. But remember, in the race to become "The Hippest Spot in Town," there can only be one "Wiener!"
—description from the publisher
The goal of Rival Restaurants is to be the first restaurant to get to 20 popularity points and be crowned "The Wiener!" Players earn popularity points by buying and trading for ingredients and using them to "cook" (complete) recipes. The more advanced the recipe, the more points it's worth.
Each day, players move through three phases: 1) MONEY and MOVE 2) BUY and BARTER 3) COOK and COUNTER. During each phase, players act simultaneously. In other words, there are no "turns" in Rival Restaurants making it a fast-paced game with very little down time.
During MONEY and MOVE, players collect their income for the day and decide where they want to move. Turn economy is crucial as players are not permitted to move for the rest of the day once their location has been chosen.
The next phase, BUY and BARTER, is where Rival Restaurants really comes alive. Players have 1 minute to buy as much as they want but only from the location they're in. Players can also barter/trade with anyone in the game (not just the people in their location).
In the last phase, COOK and COUNTER, any player who has all the ingredients required for their recipe can cook their recipes and collect popularity points. The first player to reach 20 or more points wins the game!
In addition, each player controls a chef equipped with his/her own "chef power." Chef powers are asymmetrical and allow players to bend the rules in their favor. There are 12 chefs in the base game of Rival Restaurants. Additionally, at the beginning of the game, each player must choose a restaurant to play with. Each restaurant has a unique level-up structure with rewards for reaching 3, 7, and 12 popularity points. Lastly, players can also choose to buy "action cards." Action cards are development cards that are typically for one-time use.
With 12 unique chefs, 8 different restaurants, 48 delicious recipes, and 21 action cards, no two games will ever be the same!
