Ímpar
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Eurico Cunha Neto Ênyo Saldanha |
| Publisher | Calamity Games |
| Players | 3-6 |
| Playtime | 30-45 mins |
| Suggested Age | 8 and up |
Ímpar is a trick-taking game with pieces in which you want to avoid winning tricks, as whoever plays the highest piece wins the trick and scores points—and whoever has scored the fewest points at the end wins the game.
The game's biggest difference lies in its limited information: throughout the game, you can't see the front of your own pieces, only the back—which indicates the suit color and whether the piece is odd or even—while clearly observing your opponent's pieces. This creates unpredictable situations and major twists and turns.
Get ready for a fast-paced, fun, and surprising experience!
—description from the publisher (translated)
Ímpar é um jogo de vaza com peças no qual você quer evitar ganhar vazas, pois quem joga a peça mais alta vence a vaza e marca pontos — e vence a partida quem tiver feito menos pontos ao final.
O grande diferencial do jogo está na informação limitada: durante toda a partida, você não pode ver a frente das suas próprias peças, apenas o verso — que indica a cor do naipe e se a peça é Par ou Ímpar — enquanto observa claramente as peças dos seus oponentes. Isso cria situações imprevisíveis e grandes reviravoltas.
Prepare-se para uma experiência rápida, divertida e cheia de surpresas!
—description from the publisher
