Sommar Skrala
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Description
Description
| Designer |
Ian Weir |
| Publisher | Red Sash Games |
| Players | 2 |
| Playtime | 1200 mins |
| Suggested Age | 14 and up |
Sommar Skråla - The Baltic, 1741-1743
Sommar Skråla is the second of a set of games covering the Age of Sail at an Operational level. While the War of the Austrian Succession raged elsewhere in Europe, and around the globe, in the Baltic Sweden and Russia faced off in the little known War of the Hats. At one level, the war had been engineered by France to keep Russia from helping Austria, but at another level, it was a war to reclaim Sweden's lost empire. The war was poorly managed by Sweden, and for a number of reasons they suffered a catastrophe of the first water – especially, the war was begun to help a Russian princess overthrow the current dynasty (in return for territorial concessions that were not forthcoming); a war with such an object was sure to be a confused affair.
Sommar Skråla also examines the possibility of Danish intervention. In reality, the Danish Prince Royal was an heir-presumptive candidate for the Swedish crown (the Swedes having an elective monarchy), and the Danish King assembled men and ships to help Sweden defend this choice against Russia. But Sweden, in the end chose a candidate favored by Russia (as the price of peace) and the Danes very nearly went to war against Sweden instead.
The Game
Sommar Skråla is a two player strategy game. You command either the Swedish or Muscovite (Russian) fleets. Orders are handed down to you from your Admiralty, and you must try to fulfill them within the framework of the wider war, which is represented by a set of events. Your opponent will have orders of his own to fulfill, but with his spare forces he will be attempting to foil your plans. Success will earn you Prestige (victory points), and may even have an impact on the land campaign. You must decide when and where to commit resources, where to feint and where to strike, organizing your "sail" (ships) into squadrons, and your squadrons into flotillas commanded by leaders (commodores and admirals). Maintaining sufficient forces at "battle readiness" is critical, but very difficult, since ships constantly suffer wear and tear – a battle may be won and the campaign lost. Scenarios are one year (16 turns) long, playable in 3-4 hours (the number of counters in play is quite small). The campaign game consists of a number of years pre-chosen by the players. A special campaign scenario allows the players to link Sommar Skråla with its companion Lace Wars game – A Lesser Wrath.
